Academic research simulating 3D terrain from real-world elevation data to predict flood paths and calculate accumulated water volume.
- 3D Reconstruction
- Simulation
- Scientific Computing
A collection of my favorite projects and research in different areas that I have worked on.
Research and coursework from my bachelor's and master's programs.
Academic research simulating 3D terrain from real-world elevation data to predict flood paths and calculate accumulated water volume.
Pac-Man game built with Python and OpenGL for my Computer Graphics course, featuring ghost AI, collision detection, teleporting pathways, and power-ups.
Linear Algebra course project that extracts data from an e-commerce site, cleans it, trains a linear regression model, and predicts mobile prices through a Tkinter app.
Solved the classic 8-queens problem with a genetic algorithm, using crossover, mutation, and selection to evolve valid board configurations.
Design and Analysis of Algorithms project implementing lossless image compression with Huffman coding, reducing file size while preserving image quality.
Side projects, research explorations, and experiments I have done independently.
Modeled and animated a glass of juice in Blender, with ice cubes dropping from the air and splashing into the liquid.
Modeled a Pepsi can with water droplets in Blender and created a commercial-style product animation.
Modeled and animated a donut with icing and sprinkles in Blender, rendered realistically in a kitchen scene.
Some fun games that I built in my free time.
Classic two-player tic-tac-toe in the browser, built with jQuery — take turns placing X and O and try to line up three in a row.
Browser version of the classic Simon memory game — watch the colour sequence, repeat it, and see how long a pattern you can remember.
Two-player dice duel in the browser — every refresh rolls a die for each player and instantly announces the winner or a draw.